Monday, October 3, 2011

asics foundation-Students , do not get lost in the network game

college students, do not get lost in the network game

10 月 10 is World Mental Health Day, the eighteenth, the Ministry of Health will this year's domestic propaganda theme of psychological growth of young rich and varied ways to strengthen adolescent health care and attention using the Internet to improve young people's mental health. Although most of the online behavior of young people are healthy, but we sadly find that China is still a lot of young Internet addicts unable to extricate themselves, they and their families are suffering great pain. In particular, we are wary of a trend: students who spread a positive addiction. Why are all the same Internet, and some people addicted, and some people able to control very well? Internet addiction and mental illness, what is the relationship? This issue, we organized a special two articles, I hope to draw attention to youth addiction issues more in-depth attention.

10 10 May, when the World Mental Health Day is coming, the local health system to actively cooperate with the Ministry of Health to determine the governance aspects of the consultation.

come to consult the population, there are many Internet addiction students.

Lin Liu Tsinghua University freshmen this year. In 2006, the 18-year-old Liu Lin science score of 685 admitted to Peking University, but then you addicted to online games. Great semester, he failed the exam more than the door, still addicted to Tsinghua University has been admitted.

the same as Liu Lin lost in the network game event appeared frequently in recent years.

Li Cheng is a university in 2003, Hebei computer science students, he should have graduated in June 2007 herve leger clearance, but because love online games, no more homework to repair credit, the school graduated its two-year delay to the processing. In the next two years, Cheng Li still could not escape the addiction, until June 2009, still did not get a diploma and degree certificates. Why Li Cheng can not extricate themselves in online games? From entering university, Cheng Li and students do not love to speak, However, he did not want a solution to communicate with people and communication barriers, but in the online game space, this virtual recovered self-confidence. , in addition to food and daily necessities,

Li Cheng

compared with the same obsession with online games, Wang Wei, a university graduate in 2009 are lucky. Because he graduated this year passed before the temporary make-up was Sophomore out of curiosity when he began playing online games. According to his roommate roommate recalled, Wang Wei had 5 days old he was playing online games all night, morning, sleeping dormitory, roommate had gone to school; at Internet cafes to get up to when She Youmen not come back. From the second year, he has more required courses and elective courses of the start of the red.

currently a student at a university in Beijing e-commerce a junior history Peng, several class last semester because there is no test before, you need to start a new semester to participate in make-up, if the make-up still had not asics foundation, he will delay graduation. He tied the front of the computer is also in the quarters game. Peng, but to no avail.

certain Internet cafe in Beijing's Haidian District, playing online games is a university student told the author: Audition,

It is understood forces in the students into a few Internet cafes to play online games. The end of 2005, Hefei University of organization of the school to conduct a cafe near the 25 inspections, roughly 800 people online statistics, most of them Hefei University, Anhui University, Anhui Medical University, Anhui Vocational College of Finance and Trade and other surrounding colleges and universities students.

2006, Jiangsu Xuzhou Institute of eight of the 113 students who failed the exam to do the withdrawal process, while more than 156 four students who failed the exam repeat a year, the vast majority of these students are dealing with because could not escape the addiction.

love online games and Internet addiction for college students is an important reason. China Youth Network Association published

students, according to Beijing University of Aeronautics introduced Lei Xiaofeng, Deputy Director, Northern end of 2007, conducted a survey, the data show that the school each year due to academic reasons for students to be discouraging when the session would account for about 2% of students -3% and 80% of students because of Internet addiction,

reporter said, students in online games in a virtual mirage can not extricate themselves, and even virtual reality planning instead of planning, not only affects learning, not conducive to the improvement of their personality.

order to protect the physical and mental health, Internet cafes, computers and other Internet services to business casual workplace House shall not accept minors to enter. Because the vast majority of students has grown, they enter the cafe, the state currently no restrictions on a situation where many Internet cafes around the university, it is already commonplace. According to statistics, in 2008, there are Internet cafes in Beijing 1322, which is relatively concentrated in the Haidian university district there are 288.

correspondent random Haidian District, visited five universities, every university around the Internet cafes in the range between 2-5 at home. Some Internet cafes not only offers drinks, snacks and instant noodles soaked, there is a special kitchen to provide lunch for the Internet, the price about five dollars to ten dollars. In this way, people can go abroad the Internet cafes, day and night sitting in front of the computer.

University, where cafes there, and, good cafes operating conditions, are college around.

fatigue system can

online games for young people to restore the negative impact, in October 2005, Press and Publication Administration issued a network game develop a healthy gaming habits.

in accordance with the standards, the cumulative online within 3 hours of game time for the more than five hours into the If the user is offline total of at least 5 hours rest, before once again on the line and re-accumulated on-line time.

Insiders pointed out that ultra-long (more than 3 hours) the game does not bring revenue to increase but to reduce or even zero, is bound to affect the behavior of players, so the system for Internet Addiction Prevention there is a certain effect. However, through visits and exchanges with some college players, the reporter learned that a considerable part of the player and not because of anti-fatigue system and consciously limited game time, their use of account used interchangeably, have even more game

to restore lost youth in the online games

In fact, although college students have grown physically, but psychologically may not have adult self-control. % of psychological immaturity, personality development is not perfect, the temptation to add some external factors and stimuli, easy to fall into the online world, affecting normal life and study.

TAO open that students not only obsessed with online games to waste their youth and their parents hard work, but also a waste of the country's educational resources. This problem, in recent years has caused departments and professional psychological counseling center's attention.

Why would students

in the game function. Whether parents or students themselves, has been admitted to a good university regarded as a goal. After school, the University is not only found the end of imagination. Used by teachers, parents arrange their life, the diversity in the university campus selection in front of confusion, a loss is more prone to this stage of the state, .

Beijing University of Aeronautics adhere to the dormitories and attend classes as a unit self-study, and asked counselors to the

Hourui He believes that the characteristics for the current students, should allow students more involved in group activities asics ultimate tiger, enhance communication, exchanges, so that they understand the students and teachers between the friendship. When he was in school, the class found a sense of belonging, and gradually find new goal in life, the natural attractiveness of the network is not much.

TAO open, I recommend that students, families, universities, cafes, cultural and social sectors work together to find scientific methods, with care to guide students back to reality, especially problems, to avoid repetition of the tragedy.

No comments:

Post a Comment